Discontinued CS2 Cases: 2025 Investor’s Guide

Table of Contents
- What CS2 Cases Are 2025 Discontinued?
- Lifecycle of a CS2 Weapon Case
- Prime, Rare & Discontinued Pools Explained (May 2025)
- Why Cases Get Discontinued
- Market Impact of Discontinuation
- Historical Price Performance (Discontinued/Rare Cases)
- Rare vs Discontinued – Digging Beneath the Percentages
- Portfolio Construction – A Data-Driven Blueprint
- Entry, Accumulation & Exit
- Tax & Regulation
- Essential Tools
- 2025–26 Outlook – Likely Next Discontinuations
- Key Take-aways
- FAQs
What CS2 Cases Are 2025 Discontinued?
Valve currently designates six weapon cases as fully discontinued—they never drop in the Weekly Care Package and can only be obtained via the Steam Community Market, third-party sites or player-to-player trades:
Case | Year | Reason for Discontinuation |
---|---|---|
Shattered Web Case | 2019 | End-of-operation reward – removed from drop pool on 31 Mar 2020 |
Operation Broken Fang | 2020 | Operation-only reward – removed 3 May 2021 (CSGO Database) |
Operation Riptide | 2021 | Operation-only reward – removed 21 Feb 2022 (CSGO Database) |
eSports 2014 Summer Case | 2014 | Fund-raising case retired after the Major (CSGO Database, Skinport) |
eSports 2013 Winter Case | 2013 | Fund-raising case retired after the Major |
eSports 2013 Case | 2013 | Original fund-raising case retired after the Major (Steam Community) |
Discontinued cases are distinct from “rare-drop” cases (≤1% weekly drop chance) and from purchase-only “Armory” or current Operation cases.
1 · Lifecycle of a CS2 Weapon Case
Valve runs a three-category drop system: Prime Drop → Rare Drop → Discontinued.
Every new case begins in the Prime pool. With every new release, one Prime shifts into Rare or Discontinued. Most cases rotate into the Rare pool. In exceptional situations (Operations & retired eSports fundraisers), a case is fully discontinued.
2 · Prime, Rare & Discontinued Pools Explained (May 2025)
Pool | Weekly Drop Odds | Typical Size | Current Examples |
---|---|---|---|
Prime | ~99% | 5 cases | Kilowatt · Revolution · Recoil · Dreams & Nightmares · Fracture |
Rare | ~1% | 31 cases | Snakebite · Clutch · Hydra · etc. |
Discontinued | 0% | 6 cases | See section above |
3 · Why Cases Get Discontinued
- Operation reward structure – Once an Operation ends, its case vanishes from all drop pools.
- Early eSports fundraisers – Fundraising cases (2013–14) were retired after their respective Majors.
- Strategic scarcity – Valve monetises transaction fees; removing supply fuels secondary-market volume, but Valve is a black box.
4. Market Impact of Discontinuation
A sudden supply shock typically triggers a 2–5× price re-rating in the first 12 months, followed by slower appreciation as float inventory is unboxed or locked in collections.
Example: Shattered Web Case €0.15 → €4.00 between April 2020 and May 2025 (2,570% CAGR)
5. Historical Price Performance (Discontinued Cases)
Case | Price at Removal | May 2025 | Absolute Gain | Annualised % |
---|---|---|---|---|
Broken Fang | $0.61 (May 3, 2021) | $10.86 | 1,780% | 445% p.a. |
Riptide | $0.58 (Feb 21, 2022) | $15.68 | 2,703% | 901% p.a. |
Historical Price Performance (Rare Cases)
Case | Price at Removal | May 2025 | Absolute Gain | Annualised % |
---|---|---|---|---|
CS20 | $0.08 (June 3, 2021) | $1.42 | 1,775% | 443% p.a. |
Prisma 2 | $0.05 (July 1, 2022) | $1.48 | 2,900% | 986% p.a. |
6 · Rare vs Discontinued – Digging Beneath the Percentages
Metric | Rare Pool | Discontinued |
---|---|---|
New supply | ~1% drop chance/week | 0% – fixed total supply |
Liquidity (Steam/day) | 4k – 9k trades | 0.5k – 2k trades |
Early-stage CAGR boost | Yes (fresh hype) | Already priced in |
Long-term scarcity premium | Limited (still drops) | High – only shrinkage |
What the data really says
Low-priced cases make bigger % gains. Even small $ moves = huge CAGR.
Scarcity shows later. Once discontinued, supply burn flips the curve from speculative trade to deflationary collectible.
Strategy Implication:
- 12–24 months: Fresh Rares = fast momentum + exit liquidity.
- 3–5 years: Discontinued = quiet compounders, no future shocks.
- Optimal mix: Buy Rare cheap → let mature → hold or rotate into Discontinued core.
7 · Portfolio Construction – A Data-Driven Blueprint
Bucket | Allocation | Objective | Typical Holding Period |
---|---|---|---|
Discontinued Core | 40% | Long-term compound growth | >3–5 years |
Rare-Pool Growth | 30% | Momentum + liquidity | >3-5 years |
Prime (soon-to-Rare) | 20% | Event-driven swing trades | <12 months |
Cash / Steam Wallet | 10% | Buy dips, OTC flips | On demand |
Diversify across Operation & eSports themes to hedge against demand shocks.
8 · Entry, Accumulation & Exit
Entry:
- Ladder buys during Steam sales
- Buy in tranches to get a cost average effect
Exit:
- Break positions into smaller tranches to reduce market impact and avoid pushing the price down.
- It also allows you to average your sell price over time and reduce the risk of exiting at an unfavorable point.
9 · Tax & Regulation (Global Perspective)
Profits from CS2 case investing may be taxable in most countries, especially when items are sold for real-world currency or converted into fiat.
Below is a general overview. Always consult a tax advisor in your country.
General Principles
Activity | Potential Tax Treatment |
---|---|
Selling items for real money | Capital gains or income tax |
Holding items long-term before sale | May qualify for long-term capital gains (in some jurisdictions) |
Trading items for other skins (barter) | Can still trigger taxable events |
Keeping profits on Steam Wallet | Usually not taxed until withdrawn, but local rules vary |
10 · Essential Tools
Tool | What It Adds |
---|---|
csInvest.app | Performance tracking, live feeds, metrics, market overview |
CS2DB | Case status tags |
CSGOCaseTracker | Monthly unboxing estimates |
11 · 2025–26 Outlook – Likely Next Discontinuations
Snakebite and Fracture are the oldest cases in the active pool and could be the next to shift from Active to Rare. The community suggests that opening numbers also play a role in determining which case gets moved out. As long as a case is opened frequently, it stays in the active pool. However, these are only suggestions — Valve remains a black box in this regard.
12 · Key Take-aways
- Only 6 CS2 cases are fully discontinued—no more drops.
- Operations dominate this list—future Ops likely repeat this.
- Rare ≠ Discontinued. Rare drops continue (barely); Discontinued supply only shrinks.
- Rare momentum can beat Discontinued CAGR short-term—but that ends when the tap shuts.
- Blend both: Rare = short-term plays, Discontinued = long-term scarcity grind.
- Watch opening numbers closely to get a feeling for burn rates.
FAQs
Q: Are discontinued cases guaranteed to rise?
A: No asset is risk-free. Returns depend on demand, market sentiment, and Valve decisions.
Q: Is a Rare case the same as Discontinued?
A: No. Rare cases still drop (~1% odds over all rare cases). Discontinued ones never drop again.
Q: Best place to buy discontinued cases?
A: Low-fee OTC platforms (BUFF, Skinport) or set deep buy orders on Steam.
Q: Will Valve ever re-enable discontinued or rare cases?
A: Highly unlikely—status unchanged for 10+ years.
Disclaimer: This article is for informational and entertainment purposes only and does not constitute financial advice. Always do your own research. CS2 markets are speculative, volatile, and carry risk.
Join the Discussion
Which discontinued case do you think is still undervalued—or is next to go?
Drop your thoughts in the comments!